Originally posted from: Chris Tregenza – Google+ Posts
November 04, 2012 at 12:09AM
Originally posted from: Chris Tregenza – Google+ Posts
November 04, 2012 at 12:09AM
Kickstarter opens its UK doors on the 31st October and we will be launching our 6d6 RPG project the same day.
Many UK Roleplayers will have seen and played the 6d6 RPG around the con scene over the last three years as we slowly developed and extensively tested the game. The latest version is even easier to play but retains all the style and flexibility of the original.
The Kickstarter goal is to fund a full print-run of the core rules with full artwork plus our selection of adventures. (The art you see here is from our forthcoming Lovecraft setting). If successful we will then be launching a range of settings – 6d6 Magic (generic fantasy setting), 6d6 Hellenic (Ancient Greek champions), 6d6 Bots (robots in a distopian future), Rebel Flesh (modern horror) and 6d6 Lovecraft (1920s tentacles).
For Kickstarter’s full announcement – http://www.kickstarter.com/blog/kickstarter-in-the-uk
The all new Cybernetics supplement is coupled with are well proven, 120 page adventure Quantum Flux in a discount bundle. Available now from the 6d6 RPG store for just £7.50 (approximately $10).
Later this week, our new Cybernetics supplement is being launched. The supplement is by Kieran Kowalski, author of our science fiction adventure, Quantum Flux and both the adventure and supplement will be in a discount bundle. Here is a taster of Quantum Flux.
Deck 2 contains two significant locations: hydroponics where plants are grown for food, and a small medical centre.
The doors leading into the hydroponics bay are before you. The door is closed but not sealed and through the door’s window you can see living plants still alive after all this time. They are even thriving and have overgrown their beds. It looks more like a jungle than a room.
When the characters enter the room they will spot that the plants are covered by the brown alien material. In places it covers the walls. As they notice this they will spot one of the plants moving.
The movement is Jamesy the Cat but the players don’t know that. Play up the tension in this scene. The last survivor of the original crew, Jamsey is old, grey and a little thin but he is still a ship’s cat – friendly to anyone with treats, a vicious ball of fur and claws to everyone and everything else.
As the players deal with Jamsey, the actual aliens jump out of the undergrowth. Four Alien Larvae will attack. After the fright of Jamsey there is no chance of catching them by surprise so go straight into normal combat.
The last of the aliens dies with a scream like nails along an old chalkboard. You can hear movement from the corridor, scratching and clawing on metal.
Four Alien Roamers are coming down the corridor. They will not enter hydroponics but will block the characters’ way out. The players have two options – force their way through the corridor or go to the medical bay.
As soon at the door to Medical is opened a quarantine breach will sound and the bulkhead doors from hydroponics to the main corridor will slam shut. This may cause the players problems if anyone is on the other side.
Medical contains four beds for patients, one of which seems to be occupied at the moment. There is a ventilation shaft in the corner, its access hatch lying on the ground.
The shaft is dark, narrow and not the sort of place a character wants to meet an alien. However, it is perfectly safe and the characters can go up or down one deck without facing the Alien Roamers.
On the bed hidden by a sheet is an alien hybrid, the mortal remains of one of the crewmen mixed with alien DNA. It will spring to life when someone pulls back the sheet or while the characters deliberate their escape route.
As the hybrid dies, the doors to the corridor start to tear and buckle as the Alien Roamers rip into it. It will take them a few minutes to break through. The players can close the door to Medical but that won’t hold out for long.
An easy search lets the players find a Surgical Laser and a Practitioner’s Kit. When the players have time, the facility itself can be used to treat injuries. Treat it as a permanent, unmovable Practitioner’s Kit.
Computer banks in the medical lab indicate the last activity was an autopsy of one Doctor Adolf Kleinler. He showed signs of attack by a small animal, three bites on the arm, as well as signs of some kind of viral infection. The cause of death was not established.
Next week sees the launch of Kieran Kowlaski’s Cybernetics supplement along with a special bundle of Cybernetics, 6d6 Core and Quantum Flux. This will be appearing on the 6d6 RPG store and on RPGNow / DriveThruRPG.
Having reviews on RPGNow makes a great difference to how well the product sells so we are offering free review copies of the entire bundle (6d6 Core, Quantum Flux and Cybernetics) to anyone who can review the bundle within the next week. This doesn’t mean to you need to read everything in a week, just that you must have read enough to give meaningful feedback to other gamers.
If would like your free review copy, simply email me – chris (at) 6d6fireball (dot) com.
All my direct work on the new Cybernetics supplement has been completed. It now goes to my partner who will give it a final proof-read before shipping it out, late next week (though you can read it now on 6d6 Online).
You may notice that I’ve changed the cover. Myself and Kieran Kowalski had struggled to find a cover image we liked and I eventually knocked up the Vitruvian man cover. It wasn’t the greatest piece of graphic design ever done but sometimes you have to just make do with what you’ve got.
Then, on Monday, I was looking for art for the redesign on the website and stumbled on the work of Christopher Dombres on Flickr including the hand. At first I resisted, I already had a cover design and did not need more work, but the hand was to good to waste, so I put together an alternate cover. Yesterday’s test to see which cover people preferred was mostly checking that I wasn’t being misled because the hand was ‘new and shiny’ compared to the existing design we have used for the last three months.
The most telling thing about yesterday’s test is that no one really picked the old cover because it was better. It was always that they did not like the hand so chose the vitruvian man by default.
But the best thing about test was the number of people who found the hand creepy or disturbing in someway. This is the sort of emotional reaction a good cover needs, even if that emotion is negative and puts some people off. Unless there is that emotive response, it won’t grab people’s attention. The new cover might not generate more sales than the old but it will make people remember 6d6.
We have two different cover designs for the Cybernetics supplement coming out next week but we are unsure which is better. Please let us know which you think is a better cover.
Click the image for a large version.
With just 24 hours of our sale left to go, it is my duty to point out what a bargain the 6d6 Online Lifetime membership is for £44.
Lifetime membership means exactly that – a lifetime of 6d6 products. Everything we ever produce will be yours. Projects currently in development and expected to be published in the next year include: Cybernetics (supplement), 6d6 Bots (setting), 6d6 Magic (setting), Rebel Flesh (setting), 6d6 Lovecraft (setting), 6d6 Hellenic (setting) and Urban Gothic (setting).
Membership comes with access to all the tools and content 6d6 have created and the ability to reuse it as you wish. Create your own 6d6 games, adapt 6d6 settings and adventures for other games, you can even publish and sell any content on the system.
Being a member also places you in control of what happens to the rules because it is the members who control the future of the game, not 6d6.
All the above normally costs £150. For the next 24 hours, it will cost just £44. This is your last chance to buy a lifetime membership so cheaply.
Don’t hesitate, don’t miss this great opportunity. Buy now.
As we enter the last 24 hours of our Birthday / Jubilee Sale, it is time to give credit for the photographs we used and to thank the photographers for kindly put their work into the creative commons.
A cropped and slightly tweaked version of this image by Kyz was our main backdrop.
The lovely Union Jack came from geishaboy500′s photostream. I love the texture of the old fashioned linen captured in this photo.
These photos, and the many others we have used, demonstrate why 6d6 believe so strongly in the Creative Commons. By putting their photos out their, it allowed 6d6 to make an attractive web page cheaply and quickly but it cost the photographers nothing. By simply selecting the creative commons options when uploading the image, they have the life of a complete stranger better.
“The Freedom … is Compelling”
“A Marvel To Behold”
“a really tight little rules set that is very detailed“
Don’t miss out on this chance to save £11 on our regular prices. Buy today.