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D&D 4th Edition
(10 items)

    • Dragonborn Females Have Boobs
    • This is latest news from people who have seen the 4e rule books, collated on an Enworld discussion. Other, possibly more important information includes: 2-weapon fighting is a feat, but just gives a damage bonus, not an extra attack.Gnomes can *turn invis* once per encounter after they’ve taken dmg. Tumbling is a Rogue Utility [...]

    • 4E Pre-Release Rules Compilation
    • The Enworld community has put together some Dungeons and Dragons 4e prerelease rules. These are compiled from various bits already released by WotC so they are sketchy and may be misleading. However they give a good insight into what 4th Edition will be like.

    • 1st Hand Account of D&D 4e Game
    • On the Enworld forum there is a post by a longtime 3.5 player having a first game of 4e. Its a good write-up and the discussion that follows is informed and informative. It doesn’t really settle my doubts over the 4e and raises new ones (why are a first level party fighting a dragon?) but [...]

    • More News on the 4e License
    • There has been a lot of fuss over the last week or two over the suggestion that in order to produce material under the 4e license (known as the 4E GSL), publishers would have to drop all their 3.5 edition material. This all started following some comments made by senior WotC staff on a message [...]

    • D&D Insider Review (and some other stuff)
    • Gamespy have a review, well more of preview regurgitating WotC PR rather than a hands-on “does this thing work” review of D&D Insider. It only has scarce details but their conclusion: However, we have one major concern: price. Virtual monster miniature pricing hasn’t been set, but an Insider subscription (that is, Dungeon and Dragon magazines, access [...]

    • Welcome to 6d6Fireball.com
    • This is the very first post of the new Role-playing games web site 6d6Fireball.com. Obviously there is absolutely nothing here yet and the design looks awful. All that will be changing over the next few weeks.

    • Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
    • NO IMAGE - Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
    • Average Review:
      3.5
    • All three 4th Edition core rulebooks in one handsome slipcase.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.

    • Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
    • NO IMAGE - Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
    • Average Review:
      4.0
    • New options for fighters, rangers, rogues, and warlords.

      This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.

      This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.

      Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.

    • Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Player
    • Average Review:
      3.0
    • The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

    • Adventurer's Vault: A 4th Edition D&D Supplement
    • NO IMAGE - Adventurer
    • Average Review:
      4.0
    • Hundreds of new weapons, tools, and magic items for your D&D character.

      This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for your D&D character. Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.

      The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

    • Dungeons & Dragons Dungeon Master's Screen
    • NO IMAGE - Dungeons & Dragons Dungeon Master
    • Average Review:
      4.0
    • Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons® Roleplaying Game

      This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

    • Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
    • NO IMAGE - Forgotten Realms Player
    • Average Review:
      3.5
    • The complete guide for building Forgotten Realms characters!

      Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

      The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!

    • Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
    • NO IMAGE - Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
    • Average Review:
      3.5
    • A D&D adventure for characters of levels 1-3.

      The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.

      Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.

    • Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Dungeon Master
    • Average Review:
      3.0
    • The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

    • Forgotten Realms Campaign Guide, 4th Edition
    • NO IMAGE - Forgotten Realms Campaign Guide, 4th Edition
    • Average Review:
      2.5
    • Dark perils and great deeds await!

      Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

      This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

    • Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
    • Average Review:
      3.0
    • The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

    • Wizards of the Coast
    • [Text from Wikipedia] Wizards of the Coast (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, they popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, and experienced tremendous success with the Pokémon [...]