Traveller
(10 items)
- LatestPosts
- Mongoose, Babylon 5 and Licensed Games
Mongoose publications, holders of the Traveller (T5) licence and many others have release the State of the Mongoose 2008. Very interesting reading, particular their decision to mothball miniature production, and a great piece of communications by the company. One area interests me in particular, especially in light of our recent Spaceships & Swords poll on favourite [...]
- Ancients & Moderns: The Starting Age of Characters
In D&D, every character starts at the same age. Not the same chronological ages obviously but the same mental / developmental age. Whether dwarf, elf, half-orc or human, all characters start out as the equivalent of an 18 year old human school leaver about to start their first job. In short, everyone is created equal. But [...]
- Friday's Bucket of Links
The Best of this weeks RPG Bloggers NetworkNot since the dark days of the 1980’s has there been so much interest in post-apocalypse gaming. Enworld carries news of the new version of Twilight 2000, imaginatively called Twilight 2013.More publishing news from Enworld, an announcement of RPG Objects/ Amazon’s BookSurge print-on-demand deal. Meanwhile Geek Related reveals [...]
- Bucket of Links
The best of this week’s RPG blogs. “YOU F***ING IDIOT! HAVE YOU BOTHERED TO READ THE D.M. F***ING G.?” - RPG Centric takes a look at the the much need skill of Conflict Resolution. A Friesian Minotaur from Bone Scroll A useful guide to copyright and licences for games a the Free RPG Blog: Licenses and free [...]
- The Traveller Developer's Pack
Great news for fans of the SF RPG game Traveller. Mongoose Publishing, creators of the 5th Edition (T5) version of Traveller, are providing a open licence for the game. Fans can now create and publish their own material using the official logo under the Open Content License. The Developer’s Pack can be downloaded from [...]
- Traveller Book 0
To support Free RPG Day (June 21st), Mongoose publishing have release Traveller Book 0: An Introduction to Traveller. For those of you not familiar with the SF game Traveller, have look at this article on the long history of Traveller or the mass of material available in our online RPG store.
- Let's Play Traveller!
Play is a series of articles we have planned about major role-playing game systems and key aspects of role playing games. As a warm-up exercise, before we move on to tackle the biggest systems such as D&D, I have a written an article on Traveller, the first and best Sci-fi role-playing game. The Traveller Universe [...]
- Best Sellers
- Traveller RPG Core Rulebook

- Average Review:
4.5 Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes. The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe. Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist Traveller has come back. Discover what is out there.
- Supplement 2: Traders & Gunboats (Traveller)

From freelance tramp freighters to bulk carriers to the mainstays of large shipping lines the Traders and Gunboats rulebook introducers many new ship types to the universe of Traveller. In addition to purely civilian vessels there are also details on system police cutters and gunboats that aim to help those in trouble and to stamp out criminal activity within a system, be it smugglers, hijacks or piracy.
- Book 2 :High Guard (Traveller)

Command the stars themselves with the most powerful fleets ever assembled. Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat. With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will want to venture into space withouot this important manual at his side. Naval characters will also benefit from new career options and choices made during creation that will see them prepared for the worst the galaxy can throw at them.
- Gurps Traveller Interstellar Wars (Gurps Traveller Sci-fi Roleplaying)

- Average Review:
3.5 The transition between the First Imperium, governed by the Vilani, and the Rule of Man, led by the Terran Confederation, has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time in any game system, Traveller players can explore this rich setting.
GURPS Traveller: Interstellar Wars covers the 200 years of war and change as the ancient Vilani empire falls to the upstart Terrans. This is an official GURPS Fourth Edition sourcebook for the Traveller universe. It includes a detailed timeline, along with rules for starship design, interstellar trade, exploration, ship-to-ship combat, and tailoring characters to the last days of the First Imperium.
* Traveller is the classic science fiction roleplaying universe, and GURPS Fourth Edition is the perfect system for it.
* Live through the history! This book allows fans to explore a key era in the development of the Traveller universe, never before explored.
* The Traveller universe is adaptable to many styles of play - the potential campaigns are virtually unlimited.
- GURPS Traveller: First In

- Average Review:
4.5
- GURPS Traveller: Starships

- Average Review:
4.0
- Fighting Ships
From small cruisers to mighty battleships the Fighting Ships supplement introduces a fleet of new warships to this latest incarnation of the Traveller game. With a wide variety of warships available the Games Master will have a valuable tool allowing him to detail local fleets or vast interstellar armadas.
- Beltstrike
Strange things can happen out in the belt, where men work the rocks hoping against hope to strike it rich, protected from the terrible death of hard vacuum only by the cheapest of vac-suits. Out here, the measures of a man are his successes and how far he is willing to go to get them. How far are you willing to go?
- Vampire Fleets: The Virus Sourcebook (Traveller: The New Era)

"Throughout the bleak nightmare of the Collapse, the long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thoudand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had haphazardly begun. After seventy-five years, humankind finally stood backed against the edge of the abyss, only one more short step seperating them from oblivion. Passive defense is no longer enough. If humankind is to reclaim the stars, it will have to be past the ruptured hulls and shattered computer brains of the vampires. Defeating the vampire fleets is a task of nearly impossible scope and difficulty, but the journey of a thousand miles by an entire species begins with a single step by a small band of people. Three sections: Vampire Fleets: What motivates them, where they are encountered, their capabilities, behaviors, strengths and weaknesses. The Planet Promise: A world completely controlled by Virus-infected machines, its working starport a vital link in the chain of the vampire highway. Robot Design: Complete rules on their construction as well as motivation and behavior of Virus-infected robots. Plus a complete three-adventure campaign. Each adventure illustrates and draws on the material in one part of the sourcebook. Together they put the players at the center of the struggle which can break the power of the Vampire Fleets forever and change the course of human history."
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- GURPS Traveller (GT)
Steve Jackson Games picked up the license to Traveller in 1998 and adapted it to their GURPS system. Though the GURPS system is a long way from the original D6 based Traveller system, the well proven GURP rules fitted well. GURPS Traveller kept much of the rich 3rd Imperium background and was popular with fans [...]
- Traveller 5th Edition (T5)
The latest version of the classic Traveller RPG has been produced by Mongoose Publishing. This edition unashamedly goes back to the original game, using the iconic cover design, the D6 system and the 3rd Imperium.
- Related Pages
- Traveller
Traveller was the first and is still the best science fiction role playing game available The Long History of Traveller Games Designers Workshop Traveller was first published in 1977 by Game Designer’s Workshop (GDW), only three years after Gray Gygax and crew created D&D. It was remarkably different from D&D, with a much simpler game mechanic (everything [...]
- Traveller
The Traveller rules help construct a far future society that draws inspiration from the Dumarest saga series by E.C. Tubb, the Foundation stories of Isaac Asimov, H. Beam Piper’s Space Viking, Larry Niven’s Known Space, Jerry Pournelle’s CoDominium, Poul Anderson’s Polesotechnic League and several other works of science fiction literature. Characters are expected to travel [...]





Bearded Devil
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