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WotC
(10 items)

    • Poll Results: Online and Sociable
    • The results for last week’s poll shows that we are a pretty online and sociable bunch. Facebook was the clear winner amongst the social networks (I’m Chris Tregenza on Facebook) with 66% of you using it. Twitter is a long way behind with 33% (Tregenza on Twitter). MySpace and a generic Other option both [...]

    • Latest Wizard's Releases: Manual of the Planes
    • Manual of the Planes Wizard’s latest release is the Manual of the Planes with a new array of planes debuting in 4th Edition the homes of gods, devils, demons, genies, fey and titans. There is a good introduction to the planes extract on the WotC site: A plane’s type describes its basic nature and place in the [...]

    • The End of Wizards' Online Ambitions
    • News of layoffs at Wizards of the Coast are all over the net but no has noticed how many online related staff have gone. Amongst those going are the VP of digital gaming, a director of digital games and the online community manager. I suspect that a lot of grunt staff on the D&D Insider and [...]

    • Wizards Listen to my Advice
    • A couple of weeks ago I wrote something in What WotC should of done with D&D Miniatures: Dumping the skirmish game side of D&D miniatures is sound business sense but they had a number of loyal players who have now been abandoned by WotC. Those people are going to think twice before investing in another Wizards’ [...]

    • D&D Latest Releases
    • Released by Wizards today…Martial PowerExcerpts: The Epic Fighter, Daring Acrobat, Beastmaster Ranger, Bravura Presence, Flamebrow Commander, The Aerialist Rogue, Feral Spirit, The Paragon FighterDraconomicon I: Chromatic DragonsExcerpts: Brown Dragon, Frostforged Wyrm, Bone Mongrel Dracolich, Famous Dragons, Hoards, OriginsDungeons & Dragons Starter SetDungeon Master (4e) for DummiesThe next batch of WotC products will be out on [...]

    • D&D - History and Growth [Corrected & Reposted]
    • Bigger & Better or Bloated & Bollocks?The graphic below shows how the D&D rules have got larger and more unwieldy between 1974 and today. (Click for larger image)D&D has grown from three small books totaling 110 pages to a monster of a game with over 8300 pages in the 3.5 edition. 4th Edition has (including planned [...]

    • What WotC should of done with D&D Miniatures
    • Over the last few days I’ve been critical of Wizards change of tack with D&D Miniatures with articles like WotC Now Exploiting People Less? and Wizards Continue to Miss the Point. Here is what I think they should of done instead. Set The Skirmish Game Free Dumping the skirmish game side of D&D miniatures is sound business [...]

    • Wizards Continue to Miss the Point
    • This weeks announcement on the D&D Miniatures line (see WotC Now Exploiting People Less?) has been followed up with a pleasingly frank and honest piece of communication from Scott Rouse, the Senior Brand Manager* (D&D Miniatures Changes Explained). However this honesty just reveals how far WotC are from the gamers who buy their products.Is it [...]

    • Where It All Went Wrong
    • This post started as a comment on Jonathan Drain’s article, Where Have All The Players Gone? but grew into something larger. 4e marks a turning point in D&D’s life. It is when WotC misjudged the whole idea of the game. This is not the end of D&D but I think in five years time, when WotC [...]

    • D&D 4e Product Line
    • Just as a follow-up to yesterday’s D&D - The Coming Year, I’ve compilied a list of the current D&D 4e products range from WotC.Core RulesPlayer’s HandbookDungeon Master’s GuideMonster Manual4th Edition Core Rules Gift SetExpansionsAdventurer’s Vault SettingsForgotten Realms Campaign GuideForgotten Realms Player’s GuideAdventuresH1 - Keep on the ShadowfellH2 - Thunderspire LabyrinthH3 - Pyramid of Shadows FR1 [...]

    • Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
    • NO IMAGE - Dungeons and Dragons Core Rulebook Gift Set, 4th Edition
    • Average Review:
      3.5
    • All three 4th Edition core rulebooks in one handsome slipcase.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.

    • Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
    • NO IMAGE - Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
    • Average Review:
      4.0
    • New options for fighters, rangers, rogues, and warlords.

      This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.

      This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.

      Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.

    • Dungeons & Dragons Dungeon Master's Screen
    • NO IMAGE - Dungeons & Dragons Dungeon Master
    • Average Review:
      4.0
    • Official Dungeon Master's screen for the 4th Edition Dungeons & Dragons® Roleplaying Game

      This four-panel cardstock screen features new full-color artwork and allows Dungeon Masters to keep their campaign notes and die rolls private, without blocking their view of the game table. Easy-to-reference rules and tables appear on the inside panels of the screen; these are designed for the Dungeon Master's eyes only and comply with the rules in the 4th Edition Dungeons & Dragons core rulebooks.

    • Dungeons & Dragons Player's Handbook: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Player
    • Average Review:
      3.0
    • The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

    • Adventurer's Vault: A 4th Edition D&D Supplement
    • NO IMAGE - Adventurer
    • Average Review:
      4.0
    • Hundreds of new weapons, tools, and magic items for your D&D character.

      This supplement for the Dungeons & Dragons game presents hundreds of magic items, weapons, tools, and other useful items for your D&D character. Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.

      The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

    • Forgotten Realms Player's Guide: A 4th Edition D&D Supplement (Forgotten Realms Supplement)
    • NO IMAGE - Forgotten Realms Player
    • Average Review:
      3.5
    • The complete guide for building Forgotten Realms characters!

      Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

      The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!

    • Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Dungeon Master
    • Average Review:
      3.0
    • The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

    • Forgotten Realms Campaign Guide, 4th Edition
    • NO IMAGE - Forgotten Realms Campaign Guide, 4th Edition
    • Average Review:
      2.5
    • Dark perils and great deeds await!

      Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure; a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerûn has never seen before.

      This book includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerûn, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play non-player characters, and a full-color poster map of Faerûn.

    • Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
    • NO IMAGE - Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
    • Average Review:
      3.5
    • A D&D adventure for characters of levels 1-3.

      The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.

      Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.

    • Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
    • NO IMAGE - Dungeons & Dragons Monster Manual: Roleplaying Game Core Rules, 4th Edition
    • Average Review:
      3.0
    • The second of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

      The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

      The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

    • Wizards of the Coast
    • [Text from Wikipedia] Wizards of the Coast (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, they popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, and experienced tremendous success with the Pokémon [...]