Monthly Archives: June 2010
6d6 RPG: Experiments in Character Generation Part 3 – Group Character Generation
I’m very lucking in having two very different play test sessions a week. The Wednesday night group is great at testing the mechanics but the Monday night want to play a game. They are not interested in the relative merits of this mechanic over another, they just want to play and that is a real [...]
6d6 RPG: Experiments in Character Generation Part 2 – Path Cards
There are critical events in all our lives – certain situations that allow us to develop as people and learn new skills. Some of these situation may occur through choice whilst others are forced upon us and we all experience these event differently. Two people can attend the same school at the same time yet [...]
6d6 RPG: Experiments in Character Generation
The basic mechanics of the 6d6 RPG (e.g. cards and how to use them) has been fixed for several months, the process of how to create a character has been a matter of debate and change. Last night I tried out a new system which, whilst not perfect, I think will form the basic process [...]
6d6 RPG: A Quick Update on Slow Progress
The problem with self-employment is the ‘self’ aspect. It all comes down to you and there are only so many hours in the day and an infinite number of things to be done. At the moment the 6d6 RPG is at a crucial stage. The basic concept and rules have proven themselves in repeated playtests [...]
Gaming In A Field
This weekend’s experiment of gaming at a music festival was a great success. We fitted in a couple of good RPG sessions (including one for the 6d6 RPG) and several pick-up games. Plus we watched lots of live music, drank beer and talked a lot of rubbish. The success of the weekend was in no [...]



