Monthly Archives: April 2012
6d6 Shootouts – Sales Vectors (Part 1)
With 6d6 Shootouts now on RPGNow.com, our attention turns to getting the game played as widely as possible. Building A Community To be successful, 6d6 Shootouts has to develop its own community of players. What makes a game like Magic The Gathering successful is not the game itself but the social interaction it brings. Clubs [...]
My Secret Plan for RPGNow
6d6 Shootouts is launching on RPGNow on Tuesday (24th) and we have a secret plan to sell as many copies as possible. 14 Different Products Shootouts is not just a single product, it is 14 different products. There are the eight character decks ( Gunslinger, Bartender, Woodsman, Native Brave, Homesteader, Native Scout, Cavalry Trooper, Infantry [...]
In Praise of 6d6
Excuse me for blowing my own trumpet, and the trumpets of the entire 6d6 Crew, but let me share with you some feedback we received. Both these comments came from a thread about Con-Quest on the UK Roleplayers forum. EvilGaz Said … We finished the slot early enough to grab a bite to eat and [...]
Con-Quest 2012 – Good Business?
Two years ago, we ran a demonstration game of 6d6 RPG for the first time at Con-Quest. One year ago we had our first trade stall at Con-Quest. This year we were hoping to have our best sales figures ever as the entire 6d6 Crew descend on the event to run games and promote the [...]
Kill Your Friends. NOW!
6d6 Shootouts, the most fun you can have while killing your friends, is now available. Easy, Quick & Fun The three words we get hear most often from our players are ‘easy’, ‘quick’ and ‘fun’ which is exactly what we set out to achieve with 6d6 Shootouts. A game that was easy to learn, quick [...]
Last Chance To Kill Your Friends for 50% Less
Why pay full price? We all know that shooting your friends in the back and betraying loved ones is great fun but why pay more than you have to? 6d6 Shootouts will be available to all for a modestly discounted price (10%) to all during its launch week but wouldn’t you prefer a bigger discount? [...]
Lessons From Shootouts: Products Not Games
What does it take for an small indie company to turn an idea into a game like 6d6 Shootouts? In this final of three articles [first, second] looking at what lessons can new game designers learn from the development of 6d6 Shootouts, I examine the difference between designing a game and designing a product. Products [...]
Lessons from Shootouts: How To Play-Test
What does it take for an small indie company to turn an idea into a game like 6d6 Shootouts? This is the second of three articles [the first] looking at what lessons new game designers can learn from the development of 6d6 Shootouts. In this article, we look at how to get the best out [...]
Lessons From Shootouts: The Long Road
What does it take for an small indie company to turn an idea into a game like 6d6 Shootouts? In this and in two subsequent articles, I will look at what lessons first-time game designers learn from the development of 6d6 Shootouts. Small Beginings 6d6 Shootouts has its origins in the 6d6 RPG but back [...]
Con-Quest in Six Days
In a little under a week, 6d6 will be at Con-Quest – the best UK one-day convention – and selling 6d6 Shootouts on its launch day. Well Organised, Friendly, Local Con-quest is the product of a bunch of veteran con-runners such as Darran Sims and their experience really comes out on the day. The event [...]



