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	<title>Comments on: 5 Roleplaying Tips</title>
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		<title>By: shent_lodge</title>
		<link>http://6d6fireball.com/rpg/5-roleplaying-tips/comment-page-1/#comment-420</link>
		<dc:creator>shent_lodge</dc:creator>
		<pubDate>Tue, 25 Nov 2008 17:43:13 +0000</pubDate>
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		<description>I agree with the don&#039;t play evil tip. Nothing fun ever comes out of it. 

Tip #4 is so true in my game the people that play their character have far more fun than the people who built theirs to bend the rules, and then just sit there and meta-game everything to death. Once, we had a thief touch a gem, and get turned to stone. The party reversed the effect, and he went right back and touched the gem, which in turn, zapped him back to stone again. He had a blast,  and everyone grumbled, but years later, they all remember when Brian&#039;s thief would not stop grabbing for the gem that kept turning him to stone.</description>
		<content:encoded><![CDATA[<p>I agree with the don&#8217;t play evil tip. Nothing fun ever comes out of it. </p>
<p>Tip #4 is so true in my game the people that play their character have far more fun than the people who built theirs to bend the rules, and then just sit there and meta-game everything to death. Once, we had a thief touch a gem, and get turned to stone. The party reversed the effect, and he went right back and touched the gem, which in turn, zapped him back to stone again. He had a blast,  and everyone grumbled, but years later, they all remember when Brian&#8217;s thief would not stop grabbing for the gem that kept turning him to stone.</p>
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		<title>By: bonemaster</title>
		<link>http://6d6fireball.com/rpg/5-roleplaying-tips/comment-page-1/#comment-418</link>
		<dc:creator>bonemaster</dc:creator>
		<pubDate>Tue, 25 Nov 2008 15:08:12 +0000</pubDate>
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		<description>I have to agree with #5. I think too many people forget that most RPGs tend to be heroic in outlook. Even a single &quot;Evil&quot; person within a group can have horrible effects unless care is taken. Like all things, it not that a person is evil, but how evil and what kind of evil. In general, it is one of things I don&#039;t like about alignments. Its useful to help how an NPC may act, but I think it sometimes is not that useful for PCs. 

I&#039;d have to add Meta-Rule #1 -&gt; Have fun. If your not having fun doing Roleplaying, then you are doing something wrong. If you take all the tips above and you are not having fun with you created, then start over.

&lt;abbr&gt;&lt;em&gt;bonemaster&#180;s last blog post..&lt;a href=&quot;http://www.bonescroll.net/node/116&quot; rel=&quot;nofollow&quot;&gt;Computers and Gaming: Part 1&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I have to agree with #5. I think too many people forget that most RPGs tend to be heroic in outlook. Even a single &#8220;Evil&#8221; person within a group can have horrible effects unless care is taken. Like all things, it not that a person is evil, but how evil and what kind of evil. In general, it is one of things I don&#8217;t like about alignments. Its useful to help how an NPC may act, but I think it sometimes is not that useful for PCs. </p>
<p>I&#8217;d have to add Meta-Rule #1 -&gt; Have fun. If your not having fun doing Roleplaying, then you are doing something wrong. If you take all the tips above and you are not having fun with you created, then start over.</p>
<p><abbr><em>bonemaster&#180;s last blog post..<a href="http://www.bonescroll.net/node/116" rel="nofollow">Computers and Gaming: Part 1</a></em></abbr></p>
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