Category Archives: News, Reviews & Culture
6d6 Video Test Shoot
On wednesday we spent an hour messing around with camera and playing Outbreak!. This is the seven minute video that came out of it. The purpose of the video was to try out the cameras, check we can edit the results and generally find all those things you can only discover by actually doing something. [...]
6d6 How-To-Play: Keywords
In the final part to this introductory how-to-play series, we look a keywords. These are hard core mechanics that stop the game becoming a random mess of cards. Introduction to Keywords From the 6d6 Core: Introduction to Keywords, Default, Inherited, Granted and Lost Keywords. Card Behaviour Keywords Common keywords that effect card behaviour on the [...]
Tagged 6d6, 6d6:OLT, how-to-play
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6d6 How-To-Play: Stacks, Narrative Actions and Initiative Play
Part three of our short series on How-To-Play the 6d6 RPG (Part 1, Part 2). Today we examine two separate concepts. Stacks follows on from yesterday’s post on Pools and Flow. Whereas the concepts behind narrative and initiative action are about the difference between low pressure and high pressure situations. Stack More on Stacks in [...]
Tagged 6d6, 6d6:OLT, how-to-play
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6d6 How-To-Play: Pools & Flows
Part 2 of our short-series of videos on how to play the 6d6 RPG. (Part 1 was yesterday). Today we look at two of the fundamental concepts behind the 6d6 RPG – Pool and Flow. These control what cards you can play when your character acts, though only in high pressure situations like combat. (Look [...]
Tagged 6d6, 6d6:OLT, how-to-play
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6d6 How-To-Play: The Cards
Kicking off a short series of posts featuring of videos about key aspects of the 6d6 RPG along with the written rules on the 6d6 Online Tools. Today’s focus is on the absolute basics – The Golden Rule, the different types of cards and how to read a card. The Golden Rule The Golden Rule [...]
Tagged 6d6, 6d6:OLT, how-to-play
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Irony
Two days ago we released the revolutionary 6d6 Online Tools. Yesterday morning, I wrote post about how I would be working on 6d6 Magic and that now everyone can now follow its development, word by word. Yesterday afternoon, shortly after the blog post went live, I lost my internet connection for most of the day [...]
Tagged 6d6
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6d6 Magic – Follow Its Development
Thanks to the launch of the 6d6 Online Tools I can now share with work on various projects as it progresses. Today I’m working on 6d6 Magic, the fantasy version of the 6d6 Core. The start page for 6d6 Magic on the wiki has the table of contents. A lot of this is links to [...]
Tagged 6d6 Magic, 6d6:OLT
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6d6 Online Tools – The Revolution Starts Here
Today is the launch of the 6d6 Online Tools and I believe it is a revolution in RPG publishing. It is a whole new model of how publishers and players can interact, financially and creatively. The three pillars of the revolution are Value of Money, Control of the Future and Freedom to Create. Value The [...]
Tagged 6d6, 6d6 RPG, online tools
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Quantum Flux Reviewed
Following on from yesterday’s round up of reviews of 6d6, we have a new review, and it’s the first for Quantum Flux. The adventure does a great job of playing to the inspirations and being exactly what one would expect, while also staying fresh enough and interesting despite those associations. I’ll just say it. I [...]
Tagged 6d6 RPG, Quantum Flux, review
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Reviews – Some New, Some Old, Some Wanted
We have had some great reviews in the past couple of weeks. New Reviews The Rhetorical Gamer has done a lovely, in-depth review of the 6d6 Core rule set. Overall, this is a really tight little rules set that is very detailed. I’ve played and enjoyed card-based systems before and I’m impressed with the innovation [...]
Tagged 6d6 core, 6d6 RPG, Outbreak!, reviews
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