<?xml version="1.0" encoding="ISO-8859-15"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Five Things I Learned Writing a Competition Winning Adventure</title>
	<atom:link href="http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/feed/" rel="self" type="application/rss+xml" />
	<link>http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/</link>
	<description>The Indepentdent Home of D&#38;D</description>
	<lastBuildDate>Thu, 11 Mar 2010 10:22:10 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Chris</title>
		<link>http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/comment-page-1/#comment-9353</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 19 Nov 2009 16:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/#comment-9353</guid>
		<description>@ZedZed77

You are absolutely right and even more ironically, that was my error in editing / typesetting and not Joshua&#039;s error.

Error now corrected.

Chris</description>
		<content:encoded><![CDATA[<p>@ZedZed77</p>
<p>You are absolutely right and even more ironically, that was my error in editing / typesetting and not Joshua&#8217;s error.</p>
<p>Error now corrected.</p>
<p>Chris</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZedZed77</title>
		<link>http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/comment-page-1/#comment-9348</link>
		<dc:creator>ZedZed77</dc:creator>
		<pubDate>Thu, 19 Nov 2009 11:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/#comment-9348</guid>
		<description>Ironically, the apostrophe in &quot;Editor&#039;s&quot; is a typo.</description>
		<content:encoded><![CDATA[<p>Ironically, the apostrophe in &#8220;Editor&#8217;s&#8221; is a typo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vbwyrde</title>
		<link>http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/comment-page-1/#comment-9013</link>
		<dc:creator>vbwyrde</dc:creator>
		<pubDate>Tue, 03 Nov 2009 15:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/rpg/five-things-i-learned-writing-a-competition-winning-adventure/#comment-9013</guid>
		<description>Thanks for the post and the advice.  I&#039;m working on some software that helps me to keep track of story elements for my game with the goal of being able to use it to print out &quot;Adventure Modules&quot;, and I&#039;m thinking I&#039;d like to include a link to your post in my links section.  

The thing that comes to mind for me when reading this is the realization that I&#039;m glad I didn&#039;t upgrade to later versions of D&amp;D, but instead stayed with my own homebrew version based on OD&amp;D, and then in 2006 I came out with an even more streamlined mini-system.  So for me, with the software, it takes about 5 minutes to come up with a wandering monster group, which includes stats, combat matrixes, a combat melee tracker (very handy) and printed character sheets.  And that&#039;s if I&#039;m niddling with the generated characters.   It&#039;s a big time saver.  Time which instead I devote to the story aspect.
.-= vbwyrde&#180;s last blog ..&lt;a href=&quot;http://games.groups.yahoo.com/group/LRPGSW/message/3425&quot; rel=&quot;nofollow&quot;&gt;Re: Kobolde of the Deep Mines&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Thanks for the post and the advice.  I&#8217;m working on some software that helps me to keep track of story elements for my game with the goal of being able to use it to print out &#8220;Adventure Modules&#8221;, and I&#8217;m thinking I&#8217;d like to include a link to your post in my links section.  </p>
<p>The thing that comes to mind for me when reading this is the realization that I&#8217;m glad I didn&#8217;t upgrade to later versions of D&amp;D, but instead stayed with my own homebrew version based on OD&amp;D, and then in 2006 I came out with an even more streamlined mini-system.  So for me, with the software, it takes about 5 minutes to come up with a wandering monster group, which includes stats, combat matrixes, a combat melee tracker (very handy) and printed character sheets.  And that&#8217;s if I&#8217;m niddling with the generated characters.   It&#8217;s a big time saver.  Time which instead I devote to the story aspect.<br />
<span class="cluv"> vbwyrde&#180;s last blog ..<a href="http://games.groups.yahoo.com/group/LRPGSW/message/3425" rel="nofollow">Re: Kobolde of the Deep Mines</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://6d6fireball.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
]]></content:encoded>
	</item>
</channel>
</rss>
