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	<title>Comments on: Making Money by Being a GM</title>
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		<title>By: The Chatty DM</title>
		<link>http://6d6fireball.com/rpg/making-money-by-being-a-gm/comment-page-1/#comment-25</link>
		<dc:creator>The Chatty DM</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/?p=465#comment-25</guid>
		<description>While I don&#039;t know if GMing for hire will succeed or fail, I stand strongly behind Phil and am also his first client.

I do however agree with you that a change is coming.  Being heavily involved in the RPG blogging market I can feel deep in my gut that there&#039;s a shift of the talent pool from Forums to Blogs.  

Having discussed it with some industry people, they give Bloggers more and more authority and listen to us (Heck I got my open letter to Hasbro be actually read by management over there!) 

I too am looking at non-advertising driven ways of making money out of the work I do.  I think e-books and starting a RPG imprint of licensed material is the way to go.</description>
		<content:encoded><![CDATA[<p>While I don&#8217;t know if GMing for hire will succeed or fail, I stand strongly behind Phil and am also his first client.</p>
<p>I do however agree with you that a change is coming.  Being heavily involved in the RPG blogging market I can feel deep in my gut that there&#8217;s a shift of the talent pool from Forums to Blogs.  </p>
<p>Having discussed it with some industry people, they give Bloggers more and more authority and listen to us (Heck I got my open letter to Hasbro be actually read by management over there!) </p>
<p>I too am looking at non-advertising driven ways of making money out of the work I do.  I think e-books and starting a RPG imprint of licensed material is the way to go.</p>
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		<title>By: Jamie Sims</title>
		<link>http://6d6fireball.com/rpg/making-money-by-being-a-gm/comment-page-1/#comment-23</link>
		<dc:creator>Jamie Sims</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/?p=465#comment-23</guid>
		<description>Making money out of this hobby is a thorny issue . The hobby itself leans away from any kind of corporate success in so much as the &#039;action&#039; really takes place in the imaginations of the players. Quite often the best games are had when not enough or only incorrect figures are to be found ,  when you think back to the events of a game you dont get a picture of the figures and floorplans in your head do you?

  As for people needing help with creativity though, get this , 
A couple of years back I co-hosted a panel entitled &#039;The role of the GM&#039; at The World science Fiction Convention in L.A. and one of the questions asked was ; 

One of my players has a very high level cleric whos out of control. How can I reign him in ?

 No really  , I replied &#039;how pious has this cleric been lately?&#039; and the guy was elated , so much so that he came and thanked me profusely afterwards. Another question was how to deal with players who just disrupt the game , answer , you dont invite them. But the point is , people obviously do need help with their Gming.

Oh and Hi Rob , Andy Norman put me on to your site after you took Mr chambers to the airport the other day. I have one pic that fits your excellent site name pretty well. Although quite sketchy  , its dynamic. Drop us a mail and I&#039;ll send it you. Love what youre doing here btw .

Jamie.</description>
		<content:encoded><![CDATA[<p>Making money out of this hobby is a thorny issue . The hobby itself leans away from any kind of corporate success in so much as the &#8216;action&#8217; really takes place in the imaginations of the players. Quite often the best games are had when not enough or only incorrect figures are to be found ,  when you think back to the events of a game you dont get a picture of the figures and floorplans in your head do you?</p>
<p>  As for people needing help with creativity though, get this ,<br />
A couple of years back I co-hosted a panel entitled &#8216;The role of the GM&#8217; at The World science Fiction Convention in L.A. and one of the questions asked was ; </p>
<p>One of my players has a very high level cleric whos out of control. How can I reign him in ?</p>
<p> No really  , I replied &#8216;how pious has this cleric been lately?&#8217; and the guy was elated , so much so that he came and thanked me profusely afterwards. Another question was how to deal with players who just disrupt the game , answer , you dont invite them. But the point is , people obviously do need help with their Gming.</p>
<p>Oh and Hi Rob , Andy Norman put me on to your site after you took Mr chambers to the airport the other day. I have one pic that fits your excellent site name pretty well. Although quite sketchy  , its dynamic. Drop us a mail and I&#8217;ll send it you. Love what youre doing here btw .</p>
<p>Jamie.</p>
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		<title>By: DNAphil</title>
		<link>http://6d6fireball.com/rpg/making-money-by-being-a-gm/comment-page-1/#comment-22</link>
		<dc:creator>DNAphil</dc:creator>
		<pubDate>Tue, 30 Sep 2008 12:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://6d6fireball.com/?p=465#comment-22</guid>
		<description>First, thank you for the link and your discussion about the idea of GM consulting.  I will say that it is a very niche market, and likely not a service for everyone.  As for if people will pay for GM advice, I will state that people are willing to pay to attend workshops and seminars at conventions to listen to various GM&#039;s (including myself) give GM advice.  

What I am offering, which I think sets myself apart from the vast amount of blog articles and forum posts (which I contribute to both), is that I am offering one-on-one advice.  I think you see that in a somewhat limited form online, when people post responses to a discussion thread, or write a custom blog article.  

As for taking away the best things that make being a GM, that is coming up with ideas, I agree with you.  I would rather a developing GM hire me to help teach them methods of generating ideas, so that they can grow as a GM and, to be honest, not need my services in the future.   

I think that while a large number of GM&#039;s have access to the internet and its generalized concepts and ideas, there a number of GM&#039;s who have specific issues that are not addressed in the general blogging market, and that is where I would come in, as your personal GM Consultant. 

As for any illusions about this being a sound business venture, I have none.  In fact I am at my day job right now, getting the day started.  What I am really offering an extension of what I have done in years past at GenCon, but this time providing it in a one-on-one environment, and tailored to the needs of an individual GM.

I think the topic of making a business out of the RPG hobby is an interesting one, and I appreciate the the post and your views.</description>
		<content:encoded><![CDATA[<p>First, thank you for the link and your discussion about the idea of GM consulting.  I will say that it is a very niche market, and likely not a service for everyone.  As for if people will pay for GM advice, I will state that people are willing to pay to attend workshops and seminars at conventions to listen to various GM&#8217;s (including myself) give GM advice.  </p>
<p>What I am offering, which I think sets myself apart from the vast amount of blog articles and forum posts (which I contribute to both), is that I am offering one-on-one advice.  I think you see that in a somewhat limited form online, when people post responses to a discussion thread, or write a custom blog article.  </p>
<p>As for taking away the best things that make being a GM, that is coming up with ideas, I agree with you.  I would rather a developing GM hire me to help teach them methods of generating ideas, so that they can grow as a GM and, to be honest, not need my services in the future.   </p>
<p>I think that while a large number of GM&#8217;s have access to the internet and its generalized concepts and ideas, there a number of GM&#8217;s who have specific issues that are not addressed in the general blogging market, and that is where I would come in, as your personal GM Consultant. </p>
<p>As for any illusions about this being a sound business venture, I have none.  In fact I am at my day job right now, getting the day started.  What I am really offering an extension of what I have done in years past at GenCon, but this time providing it in a one-on-one environment, and tailored to the needs of an individual GM.</p>
<p>I think the topic of making a business out of the RPG hobby is an interesting one, and I appreciate the the post and your views.</p>
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