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Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
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Keep on the Shadowfell
(Dungeons & Dragons, Adventure H1)

Bruce Cordell,Mike Mearls
$15.41 via Amazon

People who have brought this wrote:

There are positive and negative things one can say about the 4th edition rules, but I'm baffled how anyone can be impressed with "Keep on the Shadowfell". The included maps to cover the key encounters are a nice addition, but the adventure itself is sophomoric and thoroughly uninspiring. The storyline feels flat and linear and the encounters are so basic, even for a first adventure, that boredom set in for some players in my group quite quickly. In an attempt to introduce everyone to the mechanics of 4th edition, I was left feeling that the author had taken a purely clinical approach to the encounter designs, leaving artistic concerns, such as character/world development and plot nuance, completely out of the picture.

I've purchased the second adventure and hope that it reanimates my excitement for pre-written 4th ed. adventures.

A D&D adventure for characters of levels 1-3.

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes from Winterhaven.

Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D miniatures, as well as information on the town of Winterhaven and environs.

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